Type.registerNamespace('Web.Service');
Web.Service.FlashGameGetRankService=function() {
Web.Service.FlashGameGetRankService.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
Web.Service.FlashGameGetRankService.prototype={
GetRank:function(GameId,topNumber,succeededCallback, failedCallback, userContext) {
return this._invoke(Web.Service.FlashGameGetRankService.get_path(), 'GetRank',false,{GameId:GameId,topNumber:topNumber},succeededCallback,failedCallback,userContext); },
GetScore:function(GameId,userName,succeededCallback, failedCallback, userContext) {
return this._invoke(Web.Service.FlashGameGetRankService.get_path(), 'GetScore',false,{GameId:GameId,userName:userName},succeededCallback,failedCallback,userContext); },
SetFlashUserLogin:function(userName,userId,succeededCallback, failedCallback, userContext) {
return this._invoke(Web.Service.FlashGameGetRankService.get_path(), 'SetFlashUserLogin',false,{userName:userName,userId:userId},succeededCallback,failedCallback,userContext); },
SetFlashUserLogout:function(succeededCallback, failedCallback, userContext) {
return this._invoke(Web.Service.FlashGameGetRankService.get_path(), 'SetFlashUserLogout',false,{},succeededCallback,failedCallback,userContext); }}
Web.Service.FlashGameGetRankService.registerClass('Web.Service.FlashGameGetRankService',Sys.Net.WebServiceProxy);
Web.Service.FlashGameGetRankService._staticInstance = new Web.Service.FlashGameGetRankService();
Web.Service.FlashGameGetRankService.set_path = function(value) { Web.Service.FlashGameGetRankService._staticInstance._path = value; }
Web.Service.FlashGameGetRankService.get_path = function() { return Web.Service.FlashGameGetRankService._staticInstance._path; }
Web.Service.FlashGameGetRankService.set_timeout = function(value) { Web.Service.FlashGameGetRankService._staticInstance._timeout = value; }
Web.Service.FlashGameGetRankService.get_timeout = function() { return Web.Service.FlashGameGetRankService._staticInstance._timeout; }
Web.Service.FlashGameGetRankService.set_defaultUserContext = function(value) { Web.Service.FlashGameGetRankService._staticInstance._userContext = value; }
Web.Service.FlashGameGetRankService.get_defaultUserContext = function() { return Web.Service.FlashGameGetRankService._staticInstance._userContext; }
Web.Service.FlashGameGetRankService.set_defaultSucceededCallback = function(value) { Web.Service.FlashGameGetRankService._staticInstance._succeeded = value; }
Web.Service.FlashGameGetRankService.get_defaultSucceededCallback = function() { return Web.Service.FlashGameGetRankService._staticInstance._succeeded; }
Web.Service.FlashGameGetRankService.set_defaultFailedCallback = function(value) { Web.Service.FlashGameGetRankService._staticInstance._failed = value; }
Web.Service.FlashGameGetRankService.get_defaultFailedCallback = function() { return Web.Service.FlashGameGetRankService._staticInstance._failed; }
Web.Service.FlashGameGetRankService.set_path("/Service/FlashGameGetRankService.asmx");
Web.Service.FlashGameGetRankService.GetRank= function(GameId,topNumber,onSuccess,onFailed,userContext) {Web.Service.FlashGameGetRankService._staticInstance.GetRank(GameId,topNumber,onSuccess,onFailed,userContext); }
Web.Service.FlashGameGetRankService.GetScore= function(GameId,userName,onSuccess,onFailed,userContext) {Web.Service.FlashGameGetRankService._staticInstance.GetScore(GameId,userName,onSuccess,onFailed,userContext); }
Web.Service.FlashGameGetRankService.SetFlashUserLogin= function(userName,userId,onSuccess,onFailed,userContext) {Web.Service.FlashGameGetRankService._staticInstance.SetFlashUserLogin(userName,userId,onSuccess,onFailed,userContext); }
Web.Service.FlashGameGetRankService.SetFlashUserLogout= function(onSuccess,onFailed,userContext) {Web.Service.FlashGameGetRankService._staticInstance.SetFlashUserLogout(onSuccess,onFailed,userContext); }

